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CG Supervisor
The CG Supervisor is responsible for the technical and aesthetic aspects of the film, and will liaise with the creative and technical support teams to ensure appropriate quality is attained within the budget and schedule.
Duties & Responsibilities
* Assess the technical content of the film script from premise to final draft.
* Ensure that the highest quality of film is being achieved within allotted budget and schedule.
* Supervise the technical team leads, providing clear direction and leadership.
* Advise and support the Director to ensure that the highest quality of animation is being achieved within the schedule.
* Work with the Director of Technology to ensure that the production is produced within the protocols and procedures of the studios production pipeline.
* Collaborate with production management to ensure the technical and creative team is meeting schedule and quota goals on a weekly basis.
* Communicate any concerns pro-actively to the Line Producer and or Director of Technology.
* Proactively communicate with all departments to ensure that everyone is aware of new tools, processes and procedures for the production.
* Facilitate technical aspects of animation production (Includes rigging, animation, lighting, FX).
* Technically interpret the directors vision to the team.
* Hold regular production meetings.
* Determine the most efficient way to expedite the production of the show.
* Help determine and schedule resource requirements with representatives of Production, Technical and Software Departments.
* Responsible for developing a strong, flexible CG pipeline. This includes developing, maintaining (or approving) CG techniques.
* Provide additional technical support and training to production teams as needed.
* Interact with the IT staff with respect to operating, file, and network systems issues.
* Evaluate and recommend relevant external shaders/plugins/scripts.
* Interact with commercial vendors with respect to technical issues affecting proprietary tools, etc.
* Maintain contacts with academia/industry to keep current on new research and competitor developments.
* Read relevant journal/conference/technical articles.
* Acquire and maintain up-to-date knowledge in the relevant fields.
Core Competencies
* Directing others establishes clear directions and set objectives; distributes the workload appropriately, lays out work in a well-planned and organized manner; maintains two-way dialogue with others on work and results, brings out the best in people; a clear communicator.
* Managing and Measuring Work - clearly assigns responsibility for tasks and decisions, sets clear objectives and measures; monitors process, progress, and results; designs a feedback loop into work.
* Planning Accurately scopes out length and difficulty of tasks and projects; sets objectives and goals, breaks down work into the process steps; develops schedules and task/people assignments; anticipates and adjusts for problem and roadblocks; measures performance against goals; evaluates results. Test new techniques and technology as necessary. Help leads and crew develop one-off techniques as necessary.
* Priority Setting Spends his/her time and the time of others on whats important; quickly zeros in on the critical few and puts the trivial many aside; can quickly sense what will help or hinder accomplishing a goal; eliminates roadblocks; creates focus.
* Problem Solving uses rigorous logic and methods to solve difficult problems with effective solutions; probes all fruitful sources for answers; can see hidden problems; is excellent at honest analysis; looks beyond the obvious and doesnt stop at the first answer.
Qualifications
* Very strong technically with a thorough knowledge of Maya, Mental Ray, Nuke and Feature film production methodology.
* Must be able to work within the imposed budget and schedule constraints.
* Prior experience as CG Supervisor, preferably in film (prior experience in a supervisory role managing a big group).
* Must be able to communicate creative and technical concerns and ideas to the Producers and the client.
* Must have thorough knowledge of colour theory and lighting techniques.
* Demonstrated ability in making aesthetic judgement calls.
* Degree in Fine Arts, computer science, or equivalent work experience.
* Thorough knowledge of UNIX/Linux, procedural and object-oriented programming languages is an asset.
Rainmaker
Where Worlds Are Created.
We're a creatively collaborative, full service CG animation studio in Vancouver Canada with an innovative history that spans over 15 years. Originally established as Mainframe Entertainment, the award winning CG company was acquired in 2006 by one of Vancouver's most well known entertainment businesses to become Rainmaker Entertainment.
With over 200 artists, directors and technical staff, our studio provides a full service environment for clients and creative partners. We can do it all - design, casting, recording, modeling, layout, animation, motion capture, lighting and post production. Our highly scalable and adaptable pipeline features artist friendly tools and allows us to create CG animation styles that are unique to each project. We don't limit ourselves.